If one owns a game, they are not pirating if they download a crack, a fix, a patch, a whatthefuckever, to get it to run. You can say that all you want and it's still nothing but bullshit. I've finished all Steam versions of Batman including Arkham Knight and have had no issue. Now for the case at hand, where Topic Creator cannot play his copy of Batman, he needs to go to Warner Bros and sends them the proof of purchase for Steam copy of the game. In that case it's pirating, and it's the least strict definition. So then you need to torrent GOG's Stardew Valley which doesn't have DRM and it works. For some weird reason Steam is evil and doesn't let you play the game you legitimately purchased. Now enjoy getting the fucking stupid GFWL to work.Zeroxxx: The condition is that the original copy you own must match the pirated copy. Any other crashes should be generic ones so you can refer to Game Brood for a compilation of potential fixes. ![]() Change " False" to " True", paste everything back into the INI editor and then save. This magnificent bastard created a quick and dirty program to view and save the encrypted INI files.įire it up, open the file and it'll automatically display in the box.Ĭopy that text out to Notepad and search for " bInitializeShadersOnDemand". Luckily, I found BulletstormINIeditor by Alexx on a massive crash debugging help page. What the hell? Who the fuck encrypts INI files!? How the fuck are people supposed to fix their own problems if you're fucking locking this shit up!? Excuse the French but fuck you Epic, you're pissing me off a lot today!ĭespite all my rage I'm still just a rat in a cage My Documents\My Games\BulletStorm\StormGame\Config\StormEngine.ini Now, where the hell would I find this for Bulletstorm? Ah-HA! The method suggested by AdAstra was to change bInitializeShadersOnDemand=False in the " BaseEngine.ini" config file to True. There is no easy fix for this, you and I are just gonna have to get a new card. According to the devs and testers in the development thread, the common factor between all of them are the graphics card. The problemĪpparently the Unreal 3 engine does not like the ATI Radeon x1900 and x1950 chipset. ![]()
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